Dot Esports

CoD: Mobile devs introduce several weapon balance changes

Dot Esports logo Dot Esports 1/04/2021 04:42:11 Wasif Ahmed
a person standing in front of a building © Provided by Dot Esports

A lot of players have been complaining about the weapon balance in season two of Call of Duty: Mobile. Activision has heard these concerns and is working to improve the overall weapon balance in the game. 

In a community update yesterday, the developers revealed some changes to the AS-VAL, QQ9, and the Man-O-War in CODM. Besides these, some attachments like the monolithic suppressor, huge suppressor, and the MIP light barrel for the Man-O-War are also getting adjusted. 

Related: Zombies to return to Call of Duty: Mobile

Here are all the changes in CODM's March weapon balance:

Weapons

AS-VAL

a close up of a gun: Screengrab via Activision © Provided by Dot EsportsScreengrab via Activision

The weapon was introduced into the game this season, but a lot of players have been complaining about the rifle being a bit weak. This led to Activision buffing the weapon.

  • Increased bullet velocity
  • Optimized recoil, more stable
  • Increased range
  • Reduced weapon shake when being hit
  • Adjusted damage variables when hitting different body parts
  • Increased bullet spread when hip firing

QQ9

a close up of a gun: Screengrab via Activision © Provided by Dot EsportsScreengrab via Activision

The QQ9 SMG was not being used as much in comparison to other weapons in its class. Activision has also buffed the weapon. 

  • Increased range
  • Increasing precision of ADS and hip fire, better recoil control

Man-O-War

a close up of a gun: Screengrab via Activision © Provided by Dot EsportsScreengrab via Activision

With the community complaining about the weapon being too overpowered, Activision has nerfed the weapon a bit. The developer has said that the Man-O-War doesn't need a "significant nerf" and is making a small change to make it more balanced. 

  • Decreased hip fire precision

Attachments

Monolithic suppressor

  • Removed movement speed reduction when aiming.
  • Increased time to aim the weapon when equipped, +7 to +12 percent (except for SMGs).

Huge suppressor

  • Removed vertical recoil control.
  • Increased time to aim the weapon when equipped, 16 to 22 percent.

MIP light barrel (short) for Man-O-War

  • Increased movement speed +2 to +3 percent.
  • Increased vertical recoil control: +6 to 7.8 percent. 

While these balance changes may seem small, Activision will be introducing more to the game in the future. Yesterday, the company released a new public test build for CODM which is being used only to test weapon balancing. 

The post CoD: Mobile devs introduce several weapon balance changes appeared first on Dot Esports.

jeudi 1 avril 2021 07:42:11 Categories: Dot Esports

ShareButton
ShareButton
ShareButton
  • RSS

Suomi sisu kantaa
NorpaNet Beta 1.1.0.18818 - Firebird 5.0 LI-V6.3.2.1497

TetraSys Oy.

TetraSys Oy.